Scene from workshop

British Council, photo by Kenichi Aikawa

A Playful Welcome!

In 2020, the whole world's focus will be on Japan. Hundreds of thousands of tourists are expected to visit not just in 2020 but it the run up and beyond. For Japan to capitalise on this spot in the limelight as an opportunity to showcase the cultural riches of its cities globally, there is a need for imaginative ideas that create unique experiences for those who live and visit.

The Playable City Tokyo 2016 programme realised the collaboration between 13 Japanese and UK artists and creative practitioners. The international collaboration programme researched the process of developing ideas for experiences that communicate and promote the cultural attraction of Japan to visitors who have diverse backgrounds, regardless of their language, culture or customs.

Programme Overview

Dates: Sunday 4 - Sunday 11 December 2016
Venue: WIRED Lab.
Organiser: Rhizomatiks Co. Ltd., British Council
Delivery Partner: Watershed
Media Cooperation: WIRED Japan

*The Playable City Tokyo 2016 Creative Lab is part of the trial research project for the governmental “Basic Policy for Promoting Measures related to Preparations for and Management of the Olympic and Paralympic Games in Tokyo in 2020”.

Creative Lab Participants

Japan: Shiho Ishikawa (ADK), Noritaka Ishibayashi (Architectural Designer), Saaya Inoue (Mori Building Co., Ltd.), Yuta Inoue (\QUANTUM Inc.), Yoshinari Kou (Nestegg), Daichi Sato (Rhizomatiks Co. Ltd.), Hisami Takesawa (Designer, Art Director), Yoshihisa Yabuuchi (NEC Corporation), Junki Yoshioka (Digital Hospital Artist and Fab Nurse)

UK: Fred Deakin (Fred & Company), Nikki Pugh (Artist), Vahakn Matossian (Vahakn Art & Design Studio), Becca Rose (Artist)